RSS Feed
Jun 5

A Fantasy Movie I Liked For A Change

Posted on Saturday, June 5, 2010 in fantasy, movies

I spend a lot of time complaining about fantasy on this blog, and it probably looks like I hate the stuff. Of course, I love the fantasy genre, I just hate most of what’s in it (because I love the fantasy genre). Recently I sat down and watched a fantasy movie that did a lot of things right, so I figured I’d better yak about it here, just to add some balance. Oh, and this post has plenty of spoilers, so consider yourself warned.

The film I watched? Dragonslayer. Sure, it takes a few too many cues from Star Wars, but what do you expect? It was the eighties, and those movies had just finished blowing everyone’s mind. And sure, the subject matter is inherently cheesy, but the story is well-told and even the dialogue, often bad in this sort of film, is generally cleverer than you would expect. Okay, maybe the hero is a weenie-bitch whose gains in confidence only make him into more and more of an annoying jerk, but…well, I’m not really going to defend him. He’s the worst thing about this movie.

There he is on the right.

Despite everything I’ve said, I still like this movie, goddammit. There are just so many perfect little fantasy touches that make it all worthwhile. The setting is, to me, what every fantasy setting should be: stunning natural beauty plus acute human misery. The peasants work their asses off in their fields and shops, while their King, wearing gold-embroidered robes, sits in a drafty castle next to a dwarf dressed as a jester and a freaking wolfhound. This isn’t a world of kind, just rulers and gaily singing serfs. This world is one where the common folk live in fear of terrible wild beasts on one side and tyrannical bureaucratic governments on the other. A world in which people are cold, hungry and dirty, a world of greasy fires and woolen clothing and crumbling stone towers. A proper fantasy world without a Calvin Klein model in sight. This is how you do medieval fantasy, kids.

There are so many things about this movie where they just had the right idea. The plot is a cross between the “Saint George and the Dragon” and “Sorcerer’s Apprentice” legends, a naturally awesome mix. There’s a sacrificial virgin who actually tries really hard to get away before getting made into barbecue, and a princess who is noble, pure, and beautiful, but gets her feet gnawed off by baby dragons anyway. The hero’s dragon-slaying weapon is not a sword, but a supremely bad-ass lance forged by the local blacksmith. It’s really nice to see a fantasy avoid the whole “speshikal magical god-sword” trope for something that’s more down to earth, but is all the cooler for it.

Not to mention that his dragon-slaying weapon actually fails to slay the dragon. What does work is to turn his dead mentor into a freaking wizard-bomb and blow the dragon apart in mid-flight. Then, while its bloody, smoking corpse is laying on the ground, the jerk of a King shows up and takes credit for all of it while the heroes say “fuck this shit” and ride off in a random direction, letting him have his petty empire with his fascist monarchial propaganda. This definitely qualifies as one of my favorite endings to any fantasy film, ever. Not everyone is saved. The dragon is dead, but that isn’t the end to all problems. People are just going to have to do the best they can in this unfair world–an unfair world with awesome pulley-based technology and stunning vistas.

beautiful vista

It almost makes all this social oppression and backbreaking labor worthwhile.

So while Dragonslayer may be only vaguely remembered as a minor fantasy classic that people enjoyed for the cool visuals and little else, I would like to give it props for its gritty, troubled world. If adopted, that trope alone would be a vast improvement to so many of the bland and whiny fantasies of today. I wish I’d seen this movie a long time ago.

May 13

Why Fantasy Keeps Going Nowhere

Posted on Thursday, May 13, 2010 in complaining, fantasy, television

I would kill for a good fantasy TV show. I have often argued, and I still maintain, that fantasy as a genre has as much potential for creativity as science fiction. The people who make it are just much, much lazier. The history of fantasy on television reflects this, as all fantasy television shows are bad. Even the good ones are bad (forgive me, Xena). The thing is, fantasy has what sci-fi doesn’t: a collection of tropes so well-known, so recognizable, so easy to plug and play that they tempt the slothfulness of any writer, whether that writer is talented or not. Everybody who writes fantasy knows at the back of their minds that if they throw together a Dark Lord, a Beautiful Maiden, a Simple Farm Lad and a Prophecy involving a Magic Sword, they can just call it a day and no one will think twice about it. We just expect it at this point.

Something got me on this kick, of course. I checked out Legend of the Seeker, a relatively new show with a very impressive budget, considering its genre.1 Lots of hope to be had here, although I didn’t let my hopes get that high. There wasn’t much of a chance for that to happen, though, as the pilot consisted of the exact plot of A New Hope run through some sort of medieval fantasy translator. We’re talking a show where a person can literally watch the scenes go by, say in their head “I bet Simple Farm Lad here will find his parents dead and his cottage on fire in exactly five minutes,” and be right on the money. There was literally not a single thing in the pilot that could not have been randomly generated by a mildly retarded AI after it finished absorbing every paperback in the world to feature a sword, rose, castle or dragon on the cover.

Chronicles of Moronia, Book One.

Our hero, the Simple Farm Lad, is brash but stupid (of course). He runs into a Beautiful Maiden with the personality of a grapefruit who is annoyed by yet intrigued with him (naturally). He’s the long-lost object of some kind of Prophecy even though he’s a complete dunce, she’s far more skilled than he is but somehow can’t just go defeat the bad guy herself, the maguffins multiply and we all drown in seas of explanatory dialogue. The show’s best characters by far are the Wise Old Mage, who is at his heart also a cliché but played by a delightfully competent actor, and the main villain, who doesn’t have much to him beyond “dark and brooding” but looks a lot like the Prince of Persia. These two guys I enjoy watching, when the story centers on them.

As for the other characters on the show, I have a theory. A bus of Calvin Klein models, on its way to an underwear exhibition or something, overturned and crashed. The survivors, having gone feral, were discovered months later by a traveling Renaissance Faire, which clothed and fed them (well, clothed them anyway) and returned them to humanity. This not only explains why the characters spend most of their time standing around looking equally bored and confused, but also why they must constantly narrate their own lives through a stream of simplistic dialogue as though they would otherwise forget what they were doing mid-action. They wear quasi-medieval clothing and jaw about poor peasant’s tasks, but their body language suggests that they were never taught how to do anything but lean half-naked against things and glare intensely. At least Lucy Lawless always seemed at home plunging weapons into people’s vital organs.

xena

It might seem like I’m being too harsh, but it’s hard to understate how much efforts like this disappoint me. This one has a budget, for god’s sake–-there are great sets and props and special effects that don’t look like someone drew on a filmstrip with a crayon. But none of this saves the tired, tired story and the Keanu Reeves-esque characters. Here’s the big secret seemingly kept from TV producers: great characters are what make or break a show. Programs like Star Trek and my still-beloved Xena had silly costumes, crappy props and often ludicrous storylines, but the characters were what made us want to watch. Their feelings, and the actions that resulted from them, seemed real to us. It’s on these kinds of connections that true fandoms are built. I know fantasy could do more of this if it wanted to. Just stop taking the easy way out.

  1. I know it’s based on a series of books by Terry Goodkind, but fantasy writers of both prose and live action share the same originality problems, so my complaints still apply. Besides, I didn’t want to read the damn books. []
May 3

I Get to Rant About Avatar, Too

Posted on Monday, May 3, 2010 in complaining, fantasy, movies

I didn’t want to watch Avatar. I knew I wasn’t going to like it. But too many people insisted I should, and I can’t properly criticize something I haven’t seen, anyway. And I must admit, there were aspects about it that I greatly enjoyed. Very rarely these days can visual effects be truthfully referred to as “groundbreaking,” but Avatar earns that compliment and then some. This film is the future of computer animation in cinema. It’s majestic to watch.

Visually, I mean. The story pisses me off.

This has already been pointed out more than once, but I have to say it in my own voice. Anyone who thinks this movie is a credit to Native American cultural portrayals is failing to grasp what it’s really about. I have no tolerance for Noble Savage bullshit, and neither should anyone else. In this day and age, the person who creates it usually means well by it, and so everyone joins in the cheering and people don’t realize that it’s just another form of dehumanization. But Avatar isn’t just a story about perfect people with a perfect culture, who sing with all the voices of the mountain and paint with all the colors of the wind, oh no. Enter the Essential White Hero, who will of course become their greatest warrior and wed the Chief’s Daughter and BLAH BLAH BLAH, even though he’s presumably never heard the wolf cry to the blue corn moon or anything. This guy is a device to assuage the guilt of white people, and absolutely nothing more than that.

Have no fear, woodland creatures!

My problems with the script aren’t all ideological. Simply speaking to strength of narrative, this film had sucky characters (“sucky” being the professional term describing characters whose personalities consist only of a single trait, if that). Our hero appears to have no connection to humanity whatsoever, even though he’s, like, 26 and has presumably kissed someone and shared a candy bar with someone and played Mario Kart with someone and otherwise been privy to the nicer bits of the human race. This isn’t a Last of the Mohicans scenario, where the man has been raised by the natives and sees them as his family. He just literally stumbles into their world and is not only able to sever his previous identity without any difficulty, but will later become the perfect embodiment of their cultural ideal. Yeah, right.

The other characters are even worse. The Na’vi are a collection of various stereotypes, even down to the Young Brave who is already betrothed to the Chief’s Daughter, hates our white protagonist at first, finally recognizes him as his brother and leader, then dies valiantly in battle. You know, the guy who was probably supposed to be the actual hero of his people, but gets shunted aside to make room for a clumsy, clueless outsider, because we’re really more comfortable if the white guy does it. Then there’s Sigourney Weaver’s character, whose motivations are all over the map and whose sole purpose is to die, a collection of human buddies who are also only dimly defined, and a smattering of bad guys (pictured below) who I actually have no complaints about. Subtlety is the watchword here.

Hoggish Greedly is a class act.

The script was obviously afraid that we’d have no idea what the movie was trying to tell us unless it held our hand the entire way, which is annoying in and of itself. But what got to me the most was that precisely zero of the human characters acted like humans. I’ve already mentioned how the hero appeared to have been raised in a sensory deprivation chamber judging by the emotional bonds he displayed towards the civilization that birthed him, bonds that, if possessed, might have actually created some tension for his character. The rest of the cast does no better–-the character played by Michelle Rodriguez, who understandably chokes when asked to commit genocide, later turns on the humans and kills dozens of them before going down. She’s a hardened marine, and many of these people were presumably her friends, whom she was willing to die beside the previous day. I just can’t buy her conflict-free turnaround. Finally, the part that really had me groaning was the very end, in which most of the remaining humans were herded onto their ships to return to Earth, never to be seen again. They will never, ever return to bother the Na’vi or bombard their planet with nuclear weapons against which they would have no defense, because it’s not like persistence is a major part of human nature or anything. We are, in fact, known galaxy-wide for our gracious acceptance of defeat.

I'm going home now.

All sarcasm aside, it’s true that there should only be one possible outcome to this plot: the flaming death of all the Na’vi. In many ways, that would actually be fitting. After all, the thing that makes white people’s history with Native Americans tragic, poignant and emotionally distressing is the fact that we succeeded in destroying them. That this movie insists on depicting a highly contrived victory, all made possible by a converted white dude no less, is just insult heaped upon insult. Avatar is not an homage to the beauty of Native American culture, but a white boy fantasy of living without guilt. Nobody should be inspired by this.

Look, I understand the desire to make the white guilt go away forever. I struggle with it myself. But indulging in daydreams about pure absolution, assimilation and acceptance into ethnic culture that is more than just acceptance, but complete and utter vindication: all this is a lie. The world isn’t fair, and if Native Americans have to watch their own culture slowly fade to nothing after centuries of abuse, then we can handle a little white guilt. We certainly aren’t going to redeem ourselves through pretending that we can just cast it off like an old, hole-ridden shirt because hey, we’re the best! We’ve got to accept this part of ourselves, because it will always be there. Life goes on, guys.

Dec 5

I Review Dragon Age: Origins

Posted on Saturday, December 5, 2009 in fantasy, games, musings

Actually, I won’t. Because someone with exactly my opinion has already done so. This person is, of course, as big of a Baldur’s Gate fan as I am, was as excited about Dragon Age for the same reasons I am, and liked the new game just as much as I do. We even have more or less the same caveats about it, as well as the guilty reasoning that most of the issues we have regarding it are more related to our nostalgic obsession with Bioware’s first games than DA:O’s actual flaws.

But we can’t help it, you see. I, for one, have never played a game where the developers endeavored to inject as much atmospheric, entertaining content into every corner of their work as much as BG2. Here is one of my favorite examples. In most fantasy games, if there is an inn mechanic, the PC walks up to the innkeeper and initiates dialogue. The Standard Fantasy Innkeeper is invariably fat, bored, and boring. He asks for a few coppers and sends you up to bed, with nary a second glance. If you’re lucky, you can squeeze a rumor or two out of him. Whereas in BG2, this happens:

Vincenzo the Innkeep:  ’Allo to you an’ a good day! I am Vincenzo and I offer you all the services of me humble l’il inn!

Willet the Stableboy: There’re a lot o’ things t’ be said about yer inn, Vince … but “humble” ain’t the one I would be pickin’, aye?

Vincenzo the Innkeep: Hush, boy! An’ keep callin’ me “Vince” an’ I’ll have ye strapped o’er a log! The name’s “Vincenzo!”

Willet the Stableboy: ‘At’s a lotta rot. Ye hears that name from a Sembian trader an’ suddenly yer puttin’ on airs. Pfeh!

Vincenzo the Innkeep: Never mind the boy. He’s an ignorant lout I took in out of pity. A simpleton who doesn’t know his place. Is there aught I can do for you, my good Lady?

This is what I mean. These NPCs, who continue to argue with one another every time the player interacts with them, serve no further use later in the plot. There is no purpose to their conversation other than to delight me, and the game is chock full of this stuff. And some people think a good RPG is about damage per second and item harvesting.

Do I think Dragon Age lives up to this game in sheer richness of detail? It doesn’t, but frankly, no modern game could. Nowadays developers have too much other stuff to worry about, like creating character models that don’t resemble Polly Pocket dolls. Making each and every NPC into a quirky character and creating fantasy cities that seem alive with real individuals would take time and energy that they simply don’t have.

Sexy.

Sexy.

And really, DA:O is still damn atmospheric, more than any RPG I’ve played for a long time. I still love you, Bioware. Call me.

Aug 11

I Can’t Believe It’s She-Ra.

Posted on Tuesday, August 11, 2009 in fantasy, television, women

I found it. Deep in the primordial ooze of my infant memories, right next to Land Before Time, The Last Unicorn and The Brave Little Toaster, I always knew there was a cartoon blonde woman who rode a pegasus and wielded a sparkling, identity-switching greatsword. And like them, she was stamped indelibly in my subconscious. That’s right, there’s no telling how much influence She-Ra: Princess of Power has had over the person who is now me. We’re not talking about something I obsessed over when I was nine. This is no Power Rangers or Captain Planet. I must have been four or five when I encountered this thing.

she-ra

I don’t know how I ended up watching it on the internet. But from the first few scenes, I was convinced I’d found her. I didn’t remember the name of the character or even much about the cartoon itself, but I’ve always remembered how it made me feel. Even from the time I was very little, I noticed how unfair gender roles seemed in the entertainment I consumed. Women just never seemed to be doing anything. My favorite genre, fantasy, sparked my imagination and transported me to other worlds, but the main character was invariably a man who I didn’t identify with. This meant that the few times I did encounter an animated fantasy centered around a woman, I’d latch onto it and never let go. I’ve always carried a memory of that brightly colored VHS tape sitting on the lower level of a wooden rack in the tiny video rental store in Navajoland–we were still living on the Rez, which is how I know I must’ve been really young–and that I begged my mother to take it out for me again.

Now, I know it was She-Ra.

After watching a few episodes, I also know why I remember my mother rolling her eyes and sighing when I went up to her, clutching the video. It’s literally the most unsubtle thing I’ve ever watched, and I watch Walker, Texas Ranger.

Later he'll stare down a bear.

Later he'll stare down a bear.

There are some things from our foggy childhood memory-ooze that deserve to be enjoyed again as we grow up (the three films I mentioned in the second sentence of this post are excellent examples), but even as I watch this cartoon and torment my poor husband with the horrible voice acting, I know that the thrill I’m getting from it is entirely related to my memories and not the show itself. It’s just an animated advertisement for some toys, after all, with utterly ridiculous characters1 and cludgy moral messages. But I can take comfort in the fact that what it helped me to believe when I was very young, that it’s possible for female characters to ride around on horses swinging swords and being the main focus of a story, is worthwhile. Sometimes, something doesn’t have to be good in order to matter.

It’s also very gratifying whenever I discover that a piece of media I remember from long ago actually exists and isn’t just a figment of my imagination. I’m still holding out hope that that weird Alice in Wonderland ripoff that has mind control in it and a villain who lives in a bowling ball house wasn’t just a dream I had once. I mean, the kangaroo ninjas turned out to be from a real movie, and they were a much stupider idea! If anybody ever watches something that has a guy who lives in a bowling ball, they need to let me know.

  1. My favorite character description from the Wikipedia page is this: “Sweet Bee is a bee-woman from an intergalactic bee colony who came to Etheria seeking Bees and a new home when her race of Bee’s homeworld is destroyed by Wasps.” []
Jun 24

Barbarians Once More

Posted on Wednesday, June 24, 2009 in fantasy, movies, musings

So it looks like they cast the new Conan. I find it interesting that they found someone who’s also an Austrian bodybuilder, and hopefully this is a demonstration that they’ll be faithful to the spirit of the original. I’m looking forward to this new low fantasy reboot (Conan and also Red Sonja), even though it’s simply another notch on Hollywood’s remake bedpost. The way I think of it, we’ve got nothing to lose–the genre’s been practically dead since the 1980s anyway, and it would be nice to see it redone from a modern perspective. I would also be nice to see some fantasy movies to counter the dominance of high fantasy propagated by Lord of the Rings.

\"The genre shall be ours forever! Forth Eorlingas!"

The genre shall be ours forever! Forth Eorlingas!

I should probably clarify what I mean by “high” and “low” fantasy. Generally speaking, high fantasy stories are like LotR and Star Wars, featuring an epic scope, black-and-white moral dichotomies, and lots of magic or the equivalent of magic, like the Force. Low fantasy stories like that of Conan the Barbarian tend to have more constrained proportions (such as being centered on one man’s quest for revenge instead of the salvation of the entire world), ambiguous morality, and very limited use of magic. It’s a great use of fantasy, and I’m glad to see it resurrected even if it’s all being done for money. Hopefully it will be worthwhile, as the Batman and Star Trek reboots have been.

May 17

I Love Fantasy, Except for Most of It

Posted on Sunday, May 17, 2009 in complaining, fantasy

It would seem that the fantasy genre and a lack of originality should be diametrically opposed, but in my opinion they too often go hand-in-hand. By “the fantasy genre,” I mean that style of storytelling, whether through games or movies or literature, that transports the player/audience/reader into a world that departs dramatically from what we consider to be normal in our day-to-day realities. Thus, my definition of fantasy includes science fiction and surrealism, although these are also both distinct genres of their own. But personally, my main interest lies in “historical” or “classical” fantasy, the kind that takes its cue from human myth and the ancient world, the kind involving adventures and princesses and copious amounts of swords and sorcery.

This is my favorite type of fantasy, and it is also the type most likely to be derivative and uninspired.

We created a unique fantasy world, so our elves and orcs are slightly different from everyone else's.

We created a unique fantasy world, so our elves and orcs are slightly different from everyone else's.

You might ask why, if it is so often poorly done, it remains my favorite genre. To be honest, I can’t fully explain it myself. There is simply something about quasi-medieval settings that causes my heart to skip a beat. Something about the short, brutal, struggling lives most people led back then. Something about entire societies of people up to their necks in mud, superstition and cultural imperative, yet slogging onward towards hope and progress. In this way my vision of medieval fantasy more closely matches the interpretation of Terry Gilliam than it does that of J.R.R. Tolkien, which is odd considering that the latter is the template the entire genre is built on.

Must be a king, he hasn't got shit all over him.

Must be a king, he hasn't got shit all over him.

Unfortunately, Terry Gilliam’s medieval fantasies are among few that I consider to be truly original. Movies and video games, especially, are guilty of simply reiterating the worlds of Lord of the Rings or its offshoot, D&D, over and over again. Don’t get me wrong, I love both those worlds, and gladly acknowledge that LotR practically invented the fantasy genre as we know it. But a continued reliance on classics at the expense of fresh ideas is weakening the genre overall.